
De Blob
Platform: Nintendo Wii
Players: Main Single Player Campaign with Multiplayer Minigames
Official Website: http://www.deblob.com/
Genre: Quirky platformer
Concept/Storyline: At the beginning of De Blob, the player is presented with a happy, colourful city inhabited by Raydians, cute rainbow-coloured blob people. It is quickly invaded by dreary black and white aliens called Inkies, who drain all colour from the town and enslave the populace. A small band of rebels called the Colour Underground aims to restore colour to the city, liberate the Raydians, and fight off the Inkies. The player controls Blob, the newest member of the Colour Underground. Blob, pictured above, rolls through a series of levels, collecting colour energy and using it to paint the town and defeat enemies.
The levels, which make up different areas of the city of Raydia, are quite large, and the player is guided through them by other members of the Colour Underground, who give missions such as painting buildings a specific colour, racing from one location to the next, or defeating Inky enemies. However, the player can completely ignore the missions and simply paint the levels. As long as the player gains enough points via missions or painting, the next area of a level will open. This happens much faster if missions are completed, but if the player doesn't like a particular kind of mission or finds a particular challenge too difficult, it can be skipped.
Along with the main story campaign, there are unlockables such as short challenge missions, a free paint mode for every level, multiplayer mini-games, and media such as concept art and short movies.

The sound design in the game is top-notch. Each level unlocks a new jazzy track, and the player can select any unlocked track they desire to hear while playing. The tracks are dynamic, reacting both to the amount of colour energy the player's been collecting and to the colour the player is painting with. It's delightful to hear the music hum along when you are doing well, with licks from various instruments added as you switch colours. If you make a mistake that causes Blob to desaturate, the music grinds to a halt, slowly building up as you recover. Thus, the music design is both an auditory queue to how you are doing and a motivating factor to do well. Any gamer who is also a fan of music, especially jazz, should give this game a try for the music alone.
Controls/Interation: The game is controlled using the Wiimote and nunchuck, with the nunchuck used for movement and the Wiimote used for jumping and attacking. The controls are generally responsive and fluid. Blob paints an object by simply touching it while loaded with paint. A simple flick of the Wiimote jumps Blob, and it's generally not difficult to predict where he will land. A downward stroke launches a slam attack, used to quickly collect paint or to slam enemies.
There are a few issues with the control scheme. Sometimes Blob sticks to buildings too easily, so that when the player hopes to jump forward, Blob instead launches backwards. He can also occasionally get stuck on the scenery, especially when he has a lot of colour energy and becomes very large. Using slam attacks against many enemies or quick moving enemies can be difficult, because it's not easy or intuitive for the player to quickly select which nearby target to slam. I cursed a few times when attempting to slam an enemy, only to have Blob launch himself at a paintbot half a screen away. These issues are fairly minor to the overall experience of the game, though they unfortuantely crop up more often later in the game, as the challenges become more difficult and the player needs to be more precise.
The camera is semi-controllable and generally good. The game also does a good job of making main campaign accessible, while providing optional challenges for advanced players. The levels and challenges have forgiving time limits, which can be extended in various ways. It's not difficult to complete a level, but it's much more difficult to complete the optional challenges in the levels, such as rescuing all the Raydians and painting 100% of the level. Players who go the extra mile to do well on the levels and the mini challenge levels are rewarded with unlockables.
Conclusion/Recommendations: De Blob is a stylish, fun game that is easy to complete but difficult to fully master. It's definitely worth renting, and has enough replayability to be worth a purchase. I'd recommend this game to gamers who are fans of art or music and to most fans of platforming games. This game should appeal to a broad audience of all ages. It's not recommended for gamers who think that colourful games are "kiddie" games or gamers who prefer very challenging platformers. This game does have a very mild anti-Capitalist bent to it, though one would have to be fairly sensitive to be offended by its message. If you're interested in supporting high quality, innovative third party games on the Wii, I strongly recommend that you purchase De Blob.
Note: Images used in this review are available for download at the game's official website.